-----------------------------------------------------------------------
Map Title:  SandStone
HL MOD:     Sven Co-op http://www.svencoop.com

Origional : December 2, 2003 
3.5 Remake : January - July 2006

-----------------------------------------------------------------------
Map Authors: - Travis Wilson (tdw) tdwdesign@yahoo.com
             - Michael Jansen (Hezus) hezussupastar@hotmail.com

Assistance: Sven Viking

-----------------------------------------------------------------------

-=STORY=-
	A group of mercenaries have acquired bio-hazardous material
	and took shelter in a small town. Overhead surveillance 
	of the area has confirmed nine targets for demolition. 

	Your mission is to escort the Engineer to all of these targets.
	Your team will need to hold back any incoming forces and 
	give the Engineer cover fire while he plants the explosives.
-----------------------------------------------------------------------

-=CREDITS=-

HD Models:  HIT Team http://bulletpain.com/hitforum/index.php
HD Grunts:  One Eyed Newt
HD HWGrunt: Caldwell

Engineer Idea: Felix

Models : Panzerfaust & Benefctr

Tactmap Texture : Workout by Puchi, upgraded by Hezus and finally made
                  hotter than the sun by Panzerfaust.
-----------------------------------------------------------------------

-=Special Thanks=-

	**SC Core Team Members**
	Sven Viking
	Sniper
	Jerig
	Nivekdev
	Mad Jonesy
	(GIT)r-man
	Commando

	**SC General Team Members**
	Caldwell
	ZeroPulse
	Flewda
	MarGon
	BurnOut64

	**SC Official Mappers**
	BMTwigzta
	Dan200
	Kenny
	Mystic_MDT
	Paul Shuttle
	Penguin

	**Beta Testers**
	Corona
	The-Real-Game

	Valve
	Gearbox
	ID Software
	Sierra

	and last but not least, all of the
	SC forum Moderators and forum Members

-----------------------------------------------------------------------

Changes for Sven Co-op 4.7 by AdamR:

* Added blip sounds for messages to ensure they are noticed
* Added sprites to show which bombs have been destroyed already on the map
* Added boss human using the Bodyguard monster, he has akimbo Uzi's
* Boss enemies are named 'Terrorist Elite Guard' and are tougher
* Enemies are named instead of just 'Enemy'
  - Soldiers are 'Terrorist Guard'
  - Snipers are 'Terrorist Sniper'
  - Heavy weapons soldiers are 'Terrorist Heavy Guard'
* Fixed ambient sounds not playing
* Fixed bad lighting compile
* Fixed being able to get stuck in the mounted machine guns
* Fixed engineer sometimes getting stuck up narrow steps
* Fixed delayed flight of the extraction Apache
* Fixed (most) grunt doors opening the wrong way
* Fixed grunts facing the wrong way out of doors
* Fixed grunts not stopping to spawn with their relative bomb area
* More reliable system for the engineer planting bombs
* New sky map with a fully visible sun
* No messages will appear over the player cross hair
* Players can now hurt allied NPC's

If the player count is higher than 10:

* Grunts from doors spawn every 4 seconds, rather than every 8
* 4 extra heavy grunts and 4 extra snipers spawn every minute
